Tuesday, September 9, 2014

Lava takes covers off five Android smartphones under Rs 6000

Lava has gone full swing and rolled out five new Android smartphones called the Lava Iris 400s, Iris 250, Iris 404 Flair, Iris 410 and Iris 400 Colors. All of them are priced within the Rs 4000 to Rs 6000 range and sport dual core processors inside.
Out of the five handsets, the Lava Iris 250 and Iris 400s run on Android Jelly Bean v4.2, while the others get their kicks from KitKat v4.4. While we’re on the subject of common features, all of the aforesaid devices have 4-inch displays spewing out visuals in 480 x 800p resolution.

Lava Iris 400s Lava Iris 404 Flair

These Lava Android smartphones are happy to work with just 512MB of RAM and 4GB of internal memory. In case buyers fall short of hoarding space, there’s an embedded microSD card slot willing to accommodate storage expansion of up to 32GB.
All of them have dual core processors, though the Lava Iris 410 and Iris 404 Flair have slightly speedier ones clocked at 1.3GHz as opposed to the others’ 1GHz chips. These two also happen to be 3G-capable unlike the rest of the bunch with only 2G.
The Iris 400s and Iris 404 Flair both feature 5MP main cameras with VGA front-facing ones. The Iris 400 Colors makes do with 2MP and VGA snappers, while the Iris 250 carries a 3.2MP rear lens and VGA webcam. It’s 3MP and VGA cameras for the Iris 410.

Lava Iris 250 Iris 410 Iris 400 Colors

Common specs of Lava’s latest Android phones:
- Dual core processors of unnamed origin
- Google Android OS onboard
- 512MB of RAM, 4GB of internal space
- Memory expandability support via microSD card slot
- 4-inch screens with 480 x 800p resolution
Proper availability details of the Lava Iris 400s, Iris 250, Iris 404 Flair, Iris 410 and Iris 400 Colors will have to wait for now.








Source: http://www.mobiletor.com/116132/lava-takes-covers-five-android-smartphones-rs-6000/
 




Reasons why you should save to buy the new Apple iPhones


http://www.hindustantimes.com/Images/popup/2014/9/iphone6_plus.jpg





1. These are the thinnest iPhones yet!
Apple calls the design of the new iPhones "a continuous, seamless design". What it means is that the surface is texturally unbroken and the cover glass ("ion-strengthened, referring to a process in which a type of ion is exchanged for another to make the glass more durable) meets the anodized aluminium backing without tactile differentiation. With a thickness of 0.27 inches for the iPhone 6 and 0.28 for the iPhone 6 Plus, the two are the thinnest yet of all iPhones. But here's the clincher: at 0.30 inches, the iPhone 5s is only fractionally thicker.
2. We're also talking of an impressive display
The 4.7- and 5.5-inch displays of the two phones boast diagonal screens with "Retina HD" displays. And these displays come with notably higher resolution: 1334 by 750 pixels (326 pixels per inch, or over one million pixels, slightly higher than 720p) for the iPhone 6, and 1920 by 1080 pixels (401 pixels per inch, or over two million pixels, and native 1080p) for the iPhone 6 Plus. The new screens also have broader viewing angles, and both the phones have dramatically higher 1400:1 and 1300:1 contrast ratios, respectively, compared with the 4-inch 1136 by 640 pixels (326 pixels per inch) screen with 800:1 contrast ratio found on past models.
3. Of course, both are bigger too
The screens of both the phones make them bigger phones as well. 6.22 inches high by 3.06 inches wide (the iPhone 6 Plus) and 5.44 inches high by 2.64 inches wide (the iPhone 6), compared with the iPhone 5s’s 4.87 inches high by 2.31 inches wide.
4. Good news: both will have zippier processors
The A8 chip, Apple’s second-gen 64-bit offering with some 2 billion transistors, Apple says, sports up to "25% faster processing power and up to 50% faster graphics.” With these impressive numbers, rest assured that they're better than some of the fastest phablets available currently.
5. Their batteries just got much betterThe iPhone 6 Plus' large battery, which Apple says lets it do up to 80 hours of audio (as compared to the 60 for the iPhone 5 and 50 for the iPhone 5s), 14 hours of video (11 and 10 for the iPhone 6 and 5s respectively), an hour or two more than the iPhone 6 and 5s when browsing over Wi-Fi, LTE and 3G, up to 24 hours of talk time over 3G (versus 14 and 10 for the iPhone 6 and 5s respectively) and 16 days of standby (versus just 10 days for both the iPhone 6 and 5s). Now these are definitely impressive numbers we're talking.
6. All hail the new cameras!
The cameras of both the phones are perhaps the coolest sounding improvements. The 1080p iSight camera in both phones is still 8MP with 1.5µ pixels and ƒ/2.2 aperture (like the iPhone 5s’s), but includes a new sensor that supports an autofocus-enhancing feature called “Focus Pixels”. It is the same as the ones we find in high-end DSLR cameras. Apple says that the autofocus in them is faster, and continuous (a great thing for video). With improved local tone mapping and noise reduction, you can shoot video at 30 or 60 FPS, and take slo-mo video at both 120 and 240 FPS. The cameras also include video stabilisation (the Plus includes optical as opposed to digital image stabilisation, meaning the lens moves to compensate for shaking), and the new phones can identify faces (and blinking, and smiling) more efficiently whether close up or further away.

http://www.hindustantimes.com/Images/popup/2014/9/phone-comparison.jpg










Source: http://www.hindustantimes.com/technology/applebigbyte/6-reasons-why-you-should-save-to-buy-the-new-iphones/article1-1262171.aspx



Wednesday, September 3, 2014

Google Play v Apple App Store: The battle for the mobile app market


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Google and Apple's corporate spat is seen clearest in the mobile space. In the battle for app downloads, who will win out?


Overall, the mobile app industry is dominated by two app stores -- Apple's App Store and the Google Play store. There are other options, but brand loyalty and accessibility keeps smartphone owners coming back to the App Store and Google Play.
In fact, Gartner forecasts that iOS and Android app store downloads will account for 90% of global app downloads in 2017. While these two giants aren't as commanding in certain markets, especially the Asia Pacific market, they are the top dogs on the whole.
According to Gartner research director Brian Blau, Apple has always seemed to be the most valuable app store for developers, as it tended monetize apps better and offered developers a chance to make more money than they could at Google Play. When the Gartner forecast was published in September 2013, Blau noted that 60% of apps on the App Store were free while 80% of apps available on Google Play were free.
Raul Castañon-Martinez, of 451 Research, said that the research done by 451 shows a clear divide between Android and iOS users in terms of apps. According to 451 Research, the average Android user downloads 4.1 apps per month, with 3.4 average free apps downloaded. For iOS, 451 Research said that the average iOS user downloads 6.2 apps per month, with an average of 4.3 free apps every month.
It's difficult to fully understand what drives the monetization Apple has been able to achieve. Blau said that it might be due to a combination of user intent and developer interest.
"Is it a self-fulfilling prophecy? Developers target iOS, consumers love Apple devices, and because those two things feed off each other," Blau said. "Apple seems to be the more valuable platform for apps, even though Google has, what I would call, a strong growth trajectory, just in terms of the number of devices that are out there and the number of people that are using Android."
For most app developers today, the choice is to target both stores, Blau said. Often times it's the question of which one they are going to go for first. Many people tend to target Apple first because if the status of the iPhone.
But, all of that could be changing.
In addition to revenue potential, many app developers are attracted to overall device share percentages as well. At the end of 2013, Gartner reported that Android commanded 77.8% of the worldwide market share for smartphones. Although forking and fragmentation issues mean that a good number of these devices are not Google Play devices, it is still a statistic to be considered.
The number of Android devices in use seems to be climbing as well. At Google's 2014 I/O developer conference, Sundar Pichai announced that 538 million Android devices were in use in 2013. That's up from 223 million in 2012 and 77 million in 2011. That growth in devices means more Android users and more opportunities for developers to make money from apps sold through Google Play.
"Well, the most interesting point about the Play store that I've seen in a while came out of I/O: Play services paid out $5 billion+ since last year, and that was an increase of 2.5x from $2 billion+ a year before," said Jeffrey Hammond, a principal analyst at Forrester.
What that translates to in terms of actual revenue is hard to say, but Citigroup analyst Mark May believes that it is one of the main factors driving revenue growth for Google. He estimated that revenue from Google Play could grow from $1.3 billion in 2013 to $5.2 billion in 2017.
To put that into perspective, the Apple App Store pulled in $10 billion in 2013, putting Google Play at 13% of Apple App Store revenue. So, while Google Play is still nowhere near Apple in terms of app revenue, Hammond noted that they are now within the same magnitude of sales.
Developers face problems on both platforms. Blau said that, while he doesn't have any research data on this, he has heard from developers that they tend to push back against the amount required by revenue sharing fees and they struggle with getting their apps seen in the first place.
"I can tell you that developers complain to me about a few things," Blau said. "The first is discovery issues on the two app stores. They say that if they're a small developer, or even a medium sized company, it's hard to get exposure."
The ways in which users discover apps is almost identical in both stores. According to a report from Forrester Research, Inc., the majority of people find new apps through general browsing in the app store. The next most popular method of discovery was recommendations from friends and family and the third most popular was browsing through top-rated or most popular lists.
There's an argument that they novelty of apps is wearing off and people are becoming less fascinated with them, as they get used to app stores and the concept of apps as an alternative to the web. Blau said that this is true of individual users when they move into the later years of smartphone ownership, but also true for the market as a whole.
Despite the slowing of app downloads, the total addressable app market will continue to grow. Efforts in developing countries mean that more potential mobile users are on the horizon for many companies. Additionally, wearables, the connected home, and the connected automobile movements will provide more outlets for app development and downloads. According to a Gartner report, app market revenue is estimated to hit $77 billion by 2017.

What do you think?

We want to know. Which app store offers a better experience? For developers, which store do you target and why?

















Source - http://www.techrepublic.com/article/google-play-v-apple-app-store-the-battle-for-the-mobile-app-market/ 



Monday, August 18, 2014

Ecommerce Developers Feature Comparison. Looks like we have a new Challenger.





                                  Image result for shopify logo   http://cartin.in/



Online Sellers
KartRocket
Zepo
Shopify
Cartin.in
No. of Products
UNLIMITED*
UNLIMITED*
UNLIMITED*
UNLIMITED
Payment Gateway
FREE
FREE
FREE
FREE
Free Domain Name
✔*-
Email Accounts
LIMITED
UNLIMITED
Space/Bandwidth
NA
NA
UNLIMTED
Daily backups
Order Notifications
EMAIL & SMS
EMAIL & SMS
EMAIL & SMS
EMAIL & SMS
SEO Optimized
Source Code
24/7 Support
Google Adword Credit
Worth Rs.5000
Worth Rs.5000
Market Place
Social Connect
Facebook Store
Blog
SMS Marketing
Facebook Contest
eBay/Amazon Sync
Coupons/Gift Vouchers
Branding Removal
Facebook Marketing
Facebook Autopost
Facebook Game Contest
 
http://cartin.in/#pricing